The more I know about it, the more I think that the story of LGS could be made into a documentary. "our legal department is working on it" - means we don't give a puck. but it's here, it works, so lets be grateful for that. there is no way of telling whether it was reverse-engineered or recompiled from the first, the second, or some other unknown source, or whether it's something completely different. some time later, NewDark has been released anonymously on a French Thief site. approx one year later, an incomplete version of the source code has been leaked onto the internet. here are the facts: a few years ago, a complete version of the source code has been found by unknown ex-LGS employee, he returned it to Square/EA, so right now, it's not lost, they have it - they have been asked to release it multiple times, there was even some communication with the comunity managers, but in the end, nothing got released (last status was "our legal department is working on it"). The file SS2Tool v.6.1.1.1 is a modification for System Shock 2, a (n) rpg game. Originally posted by ps47.3dfx:ok, let me put things into order here. I’ve taken a break from my work on GMDX to produce a balance modification for System Shock 2, which you can find here: System Shock 2 Rebalanced Skills and Disciplines. You missed the part where said binararies were reverse engineered from the source code of an engine for an unfinished port of Thief 2 for the Dreamcast. Obviously first we have to make them acknowledge the very existence of the source code, which is quite bizarrely denied. Our (mine and the other poster's) interest here is to know if it could be possible to make a native Linux post of SS2. The Ambience in a few of the levels and sub-levels can get quite disturbing, Specifically in the Garden. Obviously first we have to make them acknowledge the very existence of the source code, which is quite bizarrely denied. Scariest parts of System shock 2 (Besides the Obvious) Besides the obvious reveal and the general creepiness, any moments people remember which were small but rather noteworthy I can think of a few. *supposedly* built from that source, with fixes made by someone. And another link which points to the release of two absolutely new binary executables for both Thief 2 and SS2. The point he is making is the following (in plain English): "Here are the links which say that the source code WAS discovered. So I for one have no idea what you talking about. it's true that I haven't got the slightest idea how exactly this particular release (i.e. This game is running on a reverse engineered engine designed for a different game running on different hardware than what it was originally designed for. That's actually the reason for some of this release's issues. This release basically running on an engine that was meant for the canceled console version of Thief 2. It ran on a much different older version of the dark engine than either Thief or Thief 2. Believe it or not the source code for SS2 was lost. No person or company has claimed credit for creating NewDark as of 2017.Originally posted by Kenshiro3:WTF do you think this game runs on? If you did some research you would already know that this game is running on the afformentioned "NewDark". All that is known is that such a project would have required either access to the original source code or an incredible amount of technical skill (and perhaps both). However, there are subtitles for the e-mails and audio logs, which conform more or less the 90-95 of the game lines. Some of these voices are heavily processed and a bit confusing. There is speculation that it may be the work of a former member or members of Looking Glass Studios or related to the discovery of a beta version of System Shock 2 for the Dreamcast, but neither of these have been proven. Unfortunately, there are not subtitles for the characters that directly adress to your character, like the tutorial instructors, XERXES, etc. The origin of NewDark is still a mystery as Le Corbeau made less than a dozen posts total on the French forum. The new version of the Dark Engine was dubbed "NewDark", and a number of mods such as SecMod were remade to make full use of the updated game engine. It was discussed in English here and here. In September 2012, a user named Le Corbeau on the French forum ariane4ever shocked the fandom by posting updated versions of Thief 2 and System Shock 2 that contained an unprecedented amount of bugfixes, in addition to raising or eliminating a number of 'hard' limitations such as how many polygons the came could display at one time. the aforementioned patch (quickly baptized by the community as NewDark). Notable Fanmade Mods created with ShockEd System Shock 2 rivals Half-Life for the game of the year (1999), and with a.
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